Ever since broadband internet access became commonplace, the popularity of local online gaming has grown by leaps and bounds. Only a few short years ago, internet/gaming cafés offered mostly single player titles, as well as multiplayer games playable over a local area network (LAN), such as StarCraft, WarCraft III: Reign of Chaos, Command & Conquer: Generals, and the ubiquitous Counter-Strike.

Nowadays, while most of these games still have a following, a lot of players have simply grown tired of playing with or against AI allies and opponents, or even with or against human opponents on a local network. They want to play with or against players from literally all over the place, not only with people located in a single establishment. That’s precisely what massively multiplayer games are all about, and the proliferation of high speed internet access has made it all possible.

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